Superbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for. After a walkthrough of the Flash MX interface and some first steps with the ubiquitous bouncing ball, the author then effortlessly explains the intricate detail of the ActionScript language.
Other Flash books have attempted to explain the ActionScript environment, but this has always been within the context of design for interactive Websites. This book's total focus is on game design. With chapters on quizzes, mazes, board games, platforms and sport sims, your chosen game genre should be adequately covered. Later chapters delve a little deeper into Flash MX, with good introductions on integrating it with C++ and Director for some amazing results.
If you have ambitions to design your first Flash game, or need to push your existing skills to the next level, this book will show you how. With a CD packed with all the tutorial sample files, as well as example games for you to dissect, this is the perfect companion for all budding game designers.