The illusive and uncertain world of translating ideas into matter is a negotiation between the ideal and the real and a central preoccupation of architectural production. By invading the toolbox of digital fabrication, design has transgressed into protocols of manufacturing previously the domain of other disciplines and skills sets. Craft, assembly and installation, once the realm of trades, are qualities that are now dependent upon design information and its status as an instruction to make. The ensuing loop between the physical and tactile, the imaginary and speculative, has defined a new expectation in making architecture as a construct that is part real, part ideal.
With contributions from Lebbeus Woods, Evan Douglis, Theo Jansen, Shin Egashira and many more, Protoarchitecture presents an explicitly diverse collection of works from leading and emerging practitioners, educators, researchers and visionaries from all corners of this innovative field.